Alice is 27 years old today. Even though she is suffocating a bit, she still lives with her parents and tends to live in her dreams to escape her dreary everyday life. After a psychedelic party on a factory roof, she has a serious drunken bike accident.
On board a ferry, passengers cross a river from one riverbank to the other. Some of the travelers wrap themselves in silence and observe the unfamiliar fellow travelers or contemplate the scenery. Some others chat, perhaps to liven up the voyage and speed up time. The journey on the waters seems to expand, the destination shore is postponed, the magnitude of space is blurred. Motion itself is perhaps the only certainty.
In the north of Colombia, a group of queer activists use extravagant performative actions to denounce the disastrous exploitation by the country's largest coal mine.
This film sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labour routines, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
Sun starved teenagers take on a dreamy trip to the Balearic islands in the pursuit of light and warmth. They must absorb it and be a vessel in order to transport it back to their heavy clouded kingdom.